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Thus, the legend of the Deadly Dozen was born The game takes place in first person view through one of the four soldiers in your squad. There are 10 levels and each has a mission with a range of objectives to complete -- some required and some optional. Usually each mission has between objectives and they all finish in some pre-defined exit point on the map. The lay of the land is approximately miles square, where you roam around on foot pursuing your objectives.

Before each mission you get to choose three of the eleven soldiers who best meet your criteria for the qualities required to complete that particular mission. Each person has a general score and is rated from for the following individual qualities: Small Arms, Heavy Weapons, Explosives, Sniping, Medical, Sneaking, and Toughness.

You basically take a guess at which group of guys would be best suited for the mission at hand. For example, if you know there will be a lot of heavy equipment such as tanks on the map, you will likely want to include one explosives expert or heavy weapons expert who can figure out how to blow up it before it blows up you. Each person also carries a number of pre-defined items such as health packs, explosives, land mines, guns, etc.

You decide what items each soldier will carry before they start. The plot loosely ties each level together as you plod along towards some objective of killing lots of bad guys and blowing up lots of stuff. There is always the War theme in the background and it contains missions based on reality, such as finding the Enigma on a U-boat a la the movie U or the "Battle of the Bulge.

The controls are pretty standard fare for a first person shooter game. You can choose to sit in the "backseat" of your soldier or you can view through his eyes. The default is to navigate forward, back, right, and left using the keyboard. While looking up and down with the mouse, which also controls the trigger for you guns and allows you to pick up weapons. The graphics were nice. Nice as in Toyota Camry.

There is nothing about the graphics that will overwhelm you and make you sit back just to soak them up. Instead they give you a feel for what European cities of the era used to look like. There are always a slew of trees, bushes, rocks, hills, and valleys to use as cover from oncoming fire. The sounds were very well done. Each gun has a particular sound and will make you believe it really used to sound like that.

Also, the elements of nature are lightly sounding in the background letting you know that you were walking on a trail, over hearing some guards, listening to rain, etc.

The only downside is that although it took me a while to notice the music always intensifies when an enemy is near. There were a few things that made me stop and take notice of the nice level of creativity and realism in this game. First, the machine guns start shooting toward the sky when you fire them.

This is nice attention to detail. It can be irritating, because most games keep pointing at the target until you move. This eliminates the urge to haphazardly fire in the general direction of an enemy and think that you would actually hit them. Wow, what a novel concept. You actually have to aim at a body part to kill a human being -- go figure. Second, when you zoom in on a target while using a rifle that contains a scope you can see that you are slightly bobbing up and down, rhythmically.

My only explanation is that it is re-acting to your breathing. EXE file with the one from the File Archive. Play the Game! EXE Play the Game! Play Instructions: Install the game - Full Installation. Deadly Dozen 2 v1. EXE [ bytes] Play the Game! Game or Patch Questions? Visit FileForums. Magazines Banners.

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